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Tessellation shaders were a part of GL 4.0. See https://developer.apple.com/graphicsimaging/opengl/capabilities/ https://developer.apple.com/graphicsimaging/ope
by mattst88 12y ago
Tessellation shaders were a part of GL 4.0. See https://developer.apple.com/graphicsimaging/opengl/capabilities/ https://developer.apple.com/graphicsimaging/opengl/capabilit...
- wlesieutre 12y agoAh, you're right. Still, compute shaders are a pretty big deal to be missing, especially for offloading calculations like particle systems and realtime global illumination to the GPU. 10.10 announcements should be starting up in not too long, so maybe we'll see improvements.