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Perlin noise is another good algorithm for terrain generation. http://en.wikipedia.org/wiki/Perlin_noise http://en.wikipedia.org/wiki/Perlin_noise
by fogleman 12y ago
Perlin noise is another good algorithm for terrain generation.
http://en.wikipedia.org/wiki/Perlin_noise http://en.wikipedia.org/wiki/Perlin_noise
- hunterloftis 12y agoI like Perlin in situations where its repetitiveness won't negatively impact the simulation, or as an additional layer of pseudo-natural-randomness on top of other algorithms.