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I like Daniel Cook's comment: http://www.gamasutra.com/view/feature/217434/the_ups_and_downs_of_doing_online_.php#comment239919 http://www.gamasutra.com/view/fe
by drhayes9 12y ago
I like Daniel Cook's comment: http://www.gamasutra.com/view/feature/217434/the_ups_and_downs_of_doing_online_.php#comment239919 http://www.gamasutra.com/view/feature/217434/the_ups_and_dow...
I read it as, "Are you aware that the engineering costs of non-local multiplayer can pay out many more rewards than simply designing for local multiplayer?"
I think framing this problem in terms of a design challenge yields a lot of fruit. Can my game be turn-based or only vaguely real time? (see http://triton.ironhelmet.com/ http://triton.ironhelmet.com/ or any number of board game translations) What kind of players are attracted to games that don't demand large simultaneous time commitments? Etc.