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That was pretty good, right up until the end. There's a curve that the author manually subdivides into 4 separate curves without any justification. With all the
by __david__ 12y ago
That was pretty good, right up until the end. There's a curve that the author manually subdivides into 4 separate curves without any justification. With all the talk in the earlier sections about number of points it takes to render a curve, why would you add a bunch of points to a curve which is mathematically equivalent to the original?
- tfinniga 12y agoI think it's to make the conversion from cubic to quadratic more predictable. In my experience designing tools, artists often prefer predictable over optimal.
- deleted 12y ago[deleted]
- scannerlicker 12y agoIt's a two way: file size (amount of points) and rasterization issues. Since every DTP program has it's own (or multiple) rasterization algorithms (and the same goes for printers) we have to deal with these too. It's about balance. :)
- __david__ 12y agoSo it's an upfront hedge to work around poorly written rasterizers? I would love to see some examples of the bad rasterization this kind of thing fixes. I think that would be an interesting article/addition.