3 ms·
* GL extensions are written as diffs vs the official spec So if you're not a OpenGL Specification Expert it can be extremely difficult to understand some/ma
by smw 12y ago
* GL extensions are written as diffs vs the official spec
So if you're not a OpenGL Specification Expert it can be extremely
difficult to understand some/many extensions.
This is spot on. I was thinking last week about writing a webapp that displayed the spec with a list of extensions you could check to have them merged in.
Then I decided I was yak shaving and went back to actually working on my project.
- frik 12y agoSomething like this? http://webglstats.com/ http://webglstats.com/
- smw 12y agoThat's really useful in itself, but no, I mean something that lets you read the actual OpenGl spec with the extension text patched in. If you skim the text of an extension [1], you'll see an awful lot of this: > Add a new section "Buffer Objects" between sections 2.8 and 2.9: It'd be very nice to read those sections without having to have the full spec open in another window. Especially because some other extension you're using might be modifying the text as well. 1: http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt http://www.opengl.org/registry/specs/ARB/vertex_buffer_objec...