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The guy who made Banished contracted his way through the lengthy (something like 4 years) development. Functionally it cost him a lot of money and effort over t
by hagbardgroup 12y ago
The guy who made Banished contracted his way through the lengthy (something like 4 years) development. Functionally it cost him a lot of money and effort over time, but he did not need the extra overhead of a publisher (unless you consider Steam a sort of pseudo-publisher, which it is).
Money is just a thing we use to get other people who don't like us enough to work for us for free to do things for us. There are ways to get resources to make development possible beyond saving up a ton of cash (which carries a lot of risk in and of itself).
- pjmlp 12y agoAnd how many do succeed in the end? The main reason I ended up in boring IT world instead of gaming, even though I do know a few people in the industry, is a consequence how the whole industry works. More so in Europe where not so many games make a hit. For each Crysis and Killzone there are lots of 1 game closed studios.
- hagbardgroup 12y agoAlmost none.