3 ms·
The only game engines that have lasted decades are the id ones. Coincidentally, they are about the only engines open sourced. But even today, games (of foss and
by zanny 13y ago
The only game engines that have lasted decades are the id ones. Coincidentally, they are about the only engines open sourced. But even today, games (of foss and not variety) are still being developed for them. Directly.
All the proprietary engines get iterated on, they keep (usually) the same core, but all that old code has gone to rot and waste because of its proprietary nature.
Every game developer is reinventing huge amounts of the wheel. Or more particularly engine developers. Because they all in house whole stack do the thing themselves, rather than work together, and waste everyones time.
> creation of most proprietary software is entirely bullshit. Ok, so?
So the OP was talking about how software is rarely a job without being paid to look busy when actually coding. But really, by reinventing the same wheel thousands of times over, because everyone wants to be a literal 3 year old hiding their toys in their own sandbox and not letting the other kids share with them, it is all a huge waste of time.
In the same way that we have perpetual employment of a lot of people for no reason than to keep them in an office to justify giving them money even if they aren't productive, IP as a whole exists for the same purpose in the modern information age - it is wasting everyones time to add false valuation to something that should not have any. I'm not saying information isn't valuable, but individual copies and licenses and crap like that are not - they are artificial, to prop up a false economy, so it is all bullshit.