4 ms·
Ask HN: What should I do?
I've been making a game for iOS and have recently made some pretty good progress. After I release this game, I'm going to start working on a social app which I have been planning for about 6 months on sketches and notebooks.
There is an app that has a similar purpose to the social app I've been wanting to make, although they don't seem to make it that good and it seems a bit cluttered. Theirs has recently made #50 in the category as well.
I would like to work full time but being 16, I've got a lot of things to do for school right now.
What do you think I should do? Keep working on the game? Ditch the game and work on the social app? Or focus on something else for the social app?
Thanks
- tokenrove 12y agoTry to release the game before moving on to the social app. If there's one thing I regret from your age (and later), it was not making shipping my priority.
- robbiea 12y agoAgreed. Ship it for the sake of shipping it and using it as a portfolio piece. I remember one app in particular that I spent a LOT of time on including meetings with others, etc and I never launched it. It still makes me mad and haunts me. So if you're close to launching the first app, launch it for the sake of launching it and seeing a project all the way through.
- chibuk 12y agoShip it and break it best way to go :)
- JSeymourATL 12y agoWhich project is grabbing the majority of your psychic bandwidth and gives you the most energy? Which one represents the greater intellectual challenge?
- gregcohn 12y agoThere's a lot of value in the follow-through from shipping. I don't want to make too many assumptions based on your age, but if it's your goal to get better at this, I'd encourage you to release, learn, and iterate before you shift your focus to something else. See if you can make it successful; if you can't, have a better reason that "I gave up", and you'll be the wiser for it.