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Not trying to be rude because this obviously took a ton of effort, but why on earth would I ever want to build iOS/Mac apps on an iPad? My fingers hurt just thi
by colbyh 12y ago
Not trying to be rude because this obviously took a ton of effort, but why on earth would I ever want to build iOS/Mac apps on an iPad? My fingers hurt just thinking about it.
- dirtyaura 12y agoWhy not? With a good UI especially the initial UI building and layout design would be fun to do on a touch device. Also writing a small pieces of behavioral code and connecting existing behavioral code would be totally doable with a good UI. Think, for example, how game dev teams work: hardcore coders implement complex behaviors and game design coders mainly connect them to the game objects and adjust parameters. Granted, this app probably isn't yet there, but in a few years, thinks will be different.
- robterrell 12y agoJust to present a contrary viewpoint, I've wanted something like this for a long time. So, kudos to the team behind it. Why would I want it? I take my iPad everywhere, that's why. My iPad is my go-to device. I'm not at all certain it will work for me, or the workflow will be to my linking, but I'm glad someone did it. And they'll get my ten bucks. Curious to see how they handle provisioning & loading builds onto the same device. Hopefully it's really seamless.
- Jare 12y agoAs I understand it, Dringend commands your remote xcode on your mac to build your app. If the built ipa is placed in dropbox along with the install XML (or was it html?), the ipa can then be installed from a dropbox url, works just like Testflight.