4 ms·
Ask HN: What iPhone screen sizes should I make my app for?
I'm making an app for iOS, and there are 3 screen sizes I should make, but is it necessary. I've seen places that use 640x960 and 320x480. Should I make it for 640x1136 too?
Which ones do you think are important?
320x480
640x960
640x1136
Also, I'm not worried about the new iPhone screen sizes that are coming out in September (probably) yet.
Thanks
- lastres0rt 12y agoALL THE SIZES. If you were an Android developer, you'd have to design for heaps more sizes and variants than that, so be thankful and just build for all three. Remember, the tallest one is for the newest set of phones (with the demographic of users most likely to spend the money) -- you WANT these people to like your app. Do yourself a favor and build for them.
- stasy 12y agoThanks!
- thehemingway 12y ago<2% still living are pre-"retina" (i.e., 320x480). [http://appleinsider.com/articles/13/10/28/iphone-5s-represents-38-of-all-iphones-in-use-us-has-highest-5c-adoption-rate http://appleinsider.com/articles/13/10/28/iphone-5s-represen...]
- stasy 12y agoOh, I thought the regular iPhone 4 was 320x480. Thanks!
- thehemingway 12y agoNo worries. I've never done iOS development, but taking advantage of the fact that the first three gens of iPhone had exactly 1/4th the resolution (1/2 in each dimension) of the 4 and 4s should allow you to save some time (e.g., they may have the same number of virtual pixels).