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Not only is this a really awesome thing for Epic to do, it could have much further-reaching consequences than UT if it's successful. At the very minimum, it's
by gtaylor 12y ago
Not only is this a really awesome thing for Epic to do, it could have much further-reaching consequences than UT if it's successful.
At the very minimum, it's going to be an excellent source of quality net/graphics code samples for UE4 developers. If it's wildly successful, we may see some neat ripples around the industry.
Also, this thing is going to get Occulus'd, Hydra'd, and everything else. That's going to be fun.
- blakerson 12y agoA few fun ways this also looks like turn-of-the-century FPS world: -We could see an FPS rise in eSports prominence again -Mods built on top of one game create tons of variety accessible to one player base -Mod developers have an easy way to become recognized game developers Also, not related to the old Quake / UT / Half-Life scenes, but the marketplace for assets will be on top of a game that isn't Team Fortress 2, so there's much more creative latitude once mods are released (disclaimer: I love TF2).
- nadagast 12y agoI'd love to see FPS rise in eSports again. Here's to hoping this new game has some advanced movement techniques (bhop!).
- neohaven 12y agoI love the movement mechanics of previous UT games, between always-run, dodging (doubletap a direction), double-jumping, and walljumping (jumptowards a wall, doubletap opposite direction), it was a rather entertaining game to play. Add to that the completely crazy weapons by today's FPS standards, and you have something I haven't seen in a long while. I wish it would come back. If it has that, that game has a player.
- blakerson 12y agoI bet it will. The open-source competitive shooters I can think of (Warsaw, Quake3's Challenge Pro Mode mod [in the sense that it was designed by community]) all had interesting and complex movement schemes. And since we now have Github, all that awesomeness is just a pull request away...
- Crito 12y agoThere was even a Quake mod called "Defrag" which "de-fragged" the game (removed the killing), making it soley focused on movement. Really neat stuff; hard as hell but really rewarding when you start to get the hang of it. https://www.youtube.com/watch?v=QYBs_lslyuY https://www.youtube.com/watch?v=QYBs_lslyuY
- zobzu 12y agodefrag is "just maps", the physics were essentially CQ3 (standard Q3 really) or CPM (challenge pro mode) ie most of the amazing stuff is done with something close to original q3 physics (1999 and earlier for beta players) Turns out q3 physics and netcode are still among the best there is today for FPS with low player count
- ashashwat 12y agoI tried and gave up. Fragging is easier than controlling the motions. I was not even able to master strafing in-spite of seeing lot of youtube videos.
- mhitza 12y agoDepends of the tutorials you followed. I've started with double beat strafe jumps (where you do 2 jumps before the direction change), then switched to single beat and almost got halfbeat working. https://www.youtube.com/watch?v=s-FDOhsUNrU https://www.youtube.com/watch?v=s-FDOhsUNrU (Warning very loud)
- Cthulhu_ 12y agoSimilarly, 'surf' maps for Unreal Tournament (if I recall correctly), which was capture the flag without the shooting, requiring players to run an obstacle course and abuse the game physics; dodging sideways up a steep ramp caused people to launch in the air, that kinda thing.
- mhitza 12y agoRacesow (Warsow mod) did the same thing. Except in the movement repertoire you also had wall jumps and dashes. Which meant you could keep your speed even when doing 360 degree turns.
- Argorak 12y agoThe interesting thing about the weapons was that most were rather slow-moving and projectile speeds were very important. So motion prediction was far more important than for modern shooters. Shooting someone out of the air with a rocket launcher was a feat.
- wlesieutre 12y agoShock combos were an especially fun one. You had to predict where someone would be and get a shock ball (probably the slowest projectile in the game) near them, then shoot the ball out of the air with a scan-hit beam to blow it up. I'm really excited to see what they're doing here.
- Argorak 12y agoRight. My favourite stunt with the shock rifle was shooting a ball straight or down, then jumping over an obstacle and then hitting the ball to kill another player. Very impressive to look at, but actually doable with a bit of training.
- jmccune 12y agoI hope they include the impact-hammer + teleporter puck combo. It was SO FUN blasting that puck across the map then teleporting to it, not to mention trying to defend against such a move with the shock combo.
- hoi 12y agoI loved that move, teleport behind someone and then shock ball them whilst they try to figure out where you are whilst getting the hell out of the way since they;re anticipating you attacking them.
- rurounijones 12y agoOne reason I loved the original Tribes game where the main weapons were slow moving like the spinfusor and grenade launchers. That, coupled with the high mobility (Jetpacks!) of the players lead to real duels that could last a while.
- Qantourisc 12y agoXonotic also fits the bill quite well.
- TheCapn 12y ago>We could see an FPS rise in eSports prominence again Arguably CS:GO has been picking up steam lately hitting the #2 spot on Twitch.tv fairly constantly and spiking greatly during big tournaments. This announcement couldn't have come at a better time as FPS is once again gaining competitive traction.
- fokasu 12y agoAnd on top of that CoD is going to be at the xgames. Not sure how that will be seen but eSports is getting more and more recognition
- sjtrny 12y agoCS:GO is definitely the biggest FPS in eSport right now. Unlike CoD and Halo, the player base has been steadily increasing.
- mkal_tsr 12y agoMaybe this will finally push Valve to upgrade to 128 tick competitive servers if they wish to grow CS:GO quicker. Think about it ... we're getting open-source game engines with streaming and competitive scenes reigniting, this is awesome.
- sleepybrett 12y agoHalo(still) and Call of Duty have huge eSports prominence
- cockasaurus 12y agokill yourself
- corin_ 12y agoI wouldn't call Halo 'huge', and it's extremely US-based, CoD on the other hand is doing pretty well (in terms of esports) outside America as well.
- YourCupOTea 12y agoWe are already seeing an FPS rise in eSports again. CS:GO has held 2 $250,000 prize pool tournaments in the last 6 months. It's the second most played game on steam with daily peaks over 150,000 players.
- Pxtl 12y agoThey said "free" but not necessarily "free/open-source"... they might just mean they won't be doing an e-shop in game.
- vezzy-fnord 12y agoYou're right, it's gratis. I highly doubt it'll satisfy the definition of free/open source software, as it'll (understandably) lack redistribution rights. It's still a highly daring development model, all things considered. The concept itself is hardly new, but it's the first time an AAA developer has adopted it. Correct me if I'm wrong.
- danudey 12y agoIt also won't satisfy the definition of free/open source software in that the source code likely won't be available under an open-source license (though they're using GitHub, so maybe). They didn't say word one about the code being open; just the development process and the progress they're making.
- jholman 12y agoIn fact, their FAQ says that the UE4 code will be incompatible with free licenses, in particular GPL and CC. https://www.unrealengine.com/faq https://www.unrealengine.com/faq , Ctrl-F for "copyleft".
- wfjackson 12y agoEven ignoring the e-shop, AFAIK, you need the Unreal Engine to build the source and it's Open Source but not exactly free/Free. Previous discussion on Unreal Engine 4. https://news.ycombinator.com/item?id=7429774 https://news.ycombinator.com/item?id=7429774
- kevando 12y agoIf rockstar does this with GTA, I would be so happy.
- lucb1e 12y agoIf any big company did this with their games, I would be happy too. Competitive and cross-platform are features few big games have these days.