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The post is dated Dec 2012, and the Witness is still to be released. [0]. [0]: http://the-witness.net/news/ http://the-witness.net/news/
by captn3m0 13y ago
The post is dated Dec 2012, and the Witness is still to be released. [0].
[0]: http://the-witness.net/news/ http://the-witness.net/news/
- danso 13y agoWhich means that back in Dec. 2012, the OP thought this: > Despite not even being finished, The Witness is already one of my all-time favorite games. I’ve been playing it since Jonathan Blow started developing it several years ago, and I could not be more excited about its upcoming release. Though he could be just a corporate shill and/or have bad gaming tastes...if he was this excited about it two years ago (and had been playing it since "several years ago")...that's pretty promising. All I know is that the first thing I'll do is check to see how well-arranged the grass is.
- StavrosK 13y agoWell, we have the prior example of Braid, so Blow isn't just some guy. I am very excited about the witness as well.
- georgemcbay 13y agoBraid (Jonathan Blow's previous title) was in development for something like 4 years and technically it was significantly less ambitious than The Witness appears to be. In the end it turned out very nicely polished and was one of the best games I've ever played. Not all years-long development cycles are signs of trouble; generally that only applies when you have task-masters death marching a burned-out team along to various failed deadlines. When you have a single or small team of creators iterating on a core game idea with the means to actually release the title "when its done", good end results often occur.
- Rusky 13y agoAnother game with a long-running dev time that turned out really well is Cave Story. It took five years and is on the same level as Braid.