3 ms·
Screw a book, start making things. If you have access to a shop, start prototyping things. Practice sketching objects freehand and learn a 3D modeling program
by hop 17y ago
Screw a book, start making things. If you have access to a shop, start prototyping things.
Practice sketching objects freehand and learn a 3D modeling program like SolidWorks.
Learn manufacturing processes - injection, thermoform, and rotomolded plastic. CNC machined, cast, and extruded metal. Composites. - Because you won't be successful designing things that can't be manufactured.
And you can't go wrong with Deiter Ram's 10 design commandments - http://www.vitsoe.com/en/gb/about/gooddesign http://www.vitsoe.com/en/gb/about/gooddesign
Good luck and btw, what are you trying to design?
- ganley 17y agoFollow-on question: How best for a hobbyist to learn manufacturing processes, machining, etc.?
- arfrank 17y agoNot looking to design anything right now, just realized it would be nice to have a basic understanding of a field outside of everything I know. This also in the past has allowed me to figure out things I truly find interesting.
- hop 17y agoI really enjoyed this new movie on ID -- http://www.objectifiedfilm.com/objectified-trailer/ http://www.objectifiedfilm.com/objectified-trailer/
- frankus 17y agoAlibre design is a decent parametric 3D modeling system that has a (legal) free (as in beer) version. It looks like right now the standard version is 90% off. http://www.alibre.com/ http://www.alibre.com/ I understand that SolidWorks is better, but it's decidedly not free if you go the legal route.