5 ms·
Why not WebGL-based?
by olegkikin 12y ago
Why not WebGL-based?
- pjmlp 12y agoMost likely because they also want to target mobile and system browsers don't allow for it.
- shakiba 12y agoExactly that's right, WebGL needed 2D fallback anyway.
- kevingadd 12y agoNote that most canvas implementations on mobile are not hardware accelerated, so you're not getting all that much for your trouble. ;/ WebGL on mobile performs much better than Canvas on mobile for configurations that support both, just like on desktops.
- pjmlp 12y agoWhich configurations? WebGL is forbiden on iOS other than iAds. Most Android devices don't support WebGL on their system browsers, requiring the users to install Chrome or FireFox. Even then, some devices have their drivers blacklisted. WP only supports partially hardware accelerated WebGL in some devices with IE 11 mobile.
- shakiba 12y agoWhen I started it 2D was enough for what I was trying to achieve, it is also both easier to use and more supported. However WebGL may be added in future, but currently it is a costly development effort for me.