3 ms·
It’s all assets. For example, an average Team Fortress 2 map is 50MB, and servers can push new maps to clients when they connect. Lag compensation [1] does not
by evadne 12y ago
It’s all assets. For example, an average Team Fortress 2 map is 50MB, and servers can push new maps to clients when they connect.
Lag compensation [1] does not compensate for lost kills, unfortunately, and I bet people still uniformly complain about bad net code nowadays.
[1] https://developer.valvesoftware.com/wiki/Lag_compensation https://developer.valvesoftware.com/wiki/Lag_compensation