3 ms·
I did some math back (a few years ago) when I was on U-Verse to determine if this was an issue. It's not, not even close. The average shooter, based on the hig
by kbar13 12y ago
I did some math back (a few years ago) when I was on U-Verse to determine if this was an issue. It's not, not even close.
The average shooter, based on the highly scientific study of Counter Strike Source and Urban Terror (a quake mod), the average bandwidth used was under 128kbps. Latency, especially the variance of latency and packet loss are the biggest issues at hand.
I find it absolutely hilarious whenever ISPs market their larger packages for the "hardcore gamer", when in fact a real hardcore gamer would probably opt for the smallest package.