9 ms·
A spin lock in C that does not require a machine level exchange instruction
- keithgabryelski 12y agoa reasonable primer: http://en.wikipedia.org/wiki/Spinlock http://en.wikipedia.org/wiki/Spinlock
- Moral_ 12y agoThe example code he provides doesn't even compile: real_test.c: In function ‘main’: real_test.c:14:10: error: too many arguments to function ‘spin_allocate’ spin-lock.h:20:32: note: declared here real_test.c:16:3: error: too few arguments to function ‘spin_lock’ spin-lock.h:19:13: note: declared here Easy to fix, just annoying.
- michaelmior 12y agoI'm confused why the description refers to it as a "user level" spinlock. Are there some architectures where exchange is a privileged operation?
- tsu 12y agocompare-and-swap instruction itself may not be privileged operation but user space spin-lock seldom work in user-space (it's dangerous at least), because a user thread could be preempted.
- jacquesm 12y agoWhat's even more dangerous, on a single core machine or one that is lightly loaded without any aggressive contention for the lock it may even seem to be working.
- michaelmior 12y agoAh yes, good point. I had forgotten about that issue.
- frozenport 12y agoI know how to do a spinlock in pthreads, and have done it using a while loop and what I hope was an atomic instruction. What is a `machine level exchange instruction`?
- mbell 12y ago> What is a `machine level exchange instruction`? http://en.wikipedia.org/wiki/Compare-and-swap http://en.wikipedia.org/wiki/Compare-and-swap
- deleted 12y ago[deleted]
- colanderman 12y ago(EDITED; misread algorithm earlier.) No, sorry, that doesn't work. Consider the following sequence: 1. A sets g1 = A 2. A reads g2 = none 3. A reads g1 = A 4. B sets g1 = B 5. B reads g2 = none 6. B reads g1 = B 7. A sets g2 = A (read in #3) 8. A reads g1 = B 9. A retries 10. A reads g2 = A 11. A succeeds 12. B sets g2 = B (read in #6) 13. B reads g1 = B 14. B reads g2 = B 15. B succeeds You also are missing memory fences, which are needed to ensure proper ordering of memory operations. (Otherwise the processor is free to speculate reads and delay writes between cores.) See https://www.kernel.org/doc/Documentation/memory-barriers.txt https://www.kernel.org/doc/Documentation/memory-barriers.txt for a thorough explanation.
- mgraczyk 12y agoDid you miss the check at line 32?
- jacquesm 12y agoThat check does nothing, you're about to loop and then do the 'if' without all the checks, see my other comment.
- keithgabryelski 12y agothe order you supply here can not happen (at least if i understand what you are saying) if step #9 happens then #10 will be skipped by the "if (state->g2 == SPIN_LOCK_NO_LOCKER) {" what am i missing?
- wzdd 12y agoThread A sets g1 to A (line 31), thread A enters the "if" statement (line 32), thread A reads the value of g1 and is about to write that value to g2 but gets pre-empted (half of line 33). Thread B sets g1 to B (line 31), thread B enters the "if" statement (because A hasn't yet written g1 to g2, line 32), thread B reads the value of g1 (half of line 33) and writes that value to g2 (the other half), then does its tests and returns OK. Thread A sets g2 to A (the other half of line 33). Thread A does its tests and notices that g1 != g2. Thread A returns to the top of the loop and notices that g2 == A (line 22). Thread A returns OK. This is assuming that reads are strongly ordered between processes and cores, and that code executes in-order, none of which is true.
- deleted 12y ago[deleted]
- tsukikage 12y agoif (state->g2 == SPIN_LOCK_NO_LOCKER) { state->g2 = state->g1; if (state->g1 == locker_id) { if (state->g2 == locker_id) { return; } } } You need to insert memory barriers between the writes and the reads. Without, on systems with multiple cores, other cores may not see the state changes in program order, which will make it possible for multiple threads to conclude they won the race. http://en.wikipedia.org/wiki/Memory_barrier http://en.wikipedia.org/wiki/Memory_barrier http://en.wikipedia.org/wiki/Weak_consistency http://en.wikipedia.org/wiki/Weak_consistency
- jacquesm 12y agoHello dear Keith, I can see a few problems with this code, please consider the following constructive criticism. for (;;) { if (state->g2 == locker_id) { return; } while (state->g2 != SPIN_LOCK_NO_LOCKER) { if (spin_wait_callback != NULL) { spin_wait_callback(); } You don't need this 'continue', the loop will do that just fine without it. continue; } The following four lines are problematic: state->g1 = locker_id; if (state->g2 == SPIN_LOCK_NO_LOCKER) { Imagine the consequences of a task switch right here. state->g2 = state->g1; This if does nothing. if (state->g1 == locker_id) { And you're going to do the following if without all the extra conditionals above when you do not return from here the next time you iterate through the loop. So all that extra testing of state->g1 above does nothing. if (state->g2 == locker_id) { return; } } } } I think I can see what you're trying to do here but once you fix the basic problems with the code and you test it under very high load locking and unlocking a resource you'll find that fairly soon two threads will be accessing the resource at the same time. Try a very tight loop that locks a counter, does a load, increment, store on it and then unlocks the counter again. Keep separate tallies per thread and use a third thread to keep track of the expected sum and the actual sum. That should show you reasonably quickly why atomicity in the basic operation of acquiring a lock is a base requirement. Locking issues almost never show up when you are running lightly loaded on a single core. But the lack of ensuring all cores see the same information, that race conditions can't occur and that instructions are executed in the right order will show up with a terrible certainty under load on multiple cores.
- keithgabryelski 12y agoso, the attempt here (line 32 which you believe is problematic) I think can be pre-empted. if thread 1 is pre-empted by thread 2 and thread 2 is able to get to the same point (line 33) then G1 will be equal to 2. both threads will assign G2 = 2 and thread 2 will win the race -- thread 1 will loop and begin to spin again. have i missed something?
- jacquesm 12y agoYes, task switches unfortunately do not happen at the level of 'C' code but between machine instructions! Run your compiler -S and save the output, then try to reason through the consequences of a context switch in between every instruction with multiple threads contending for the lock. And have a look at the manual for your CPU to learn about out-of-order execution and cache coherency between multiple cores / cpus. Some interesting reading on the subject: https://www.kernel.org/doc/Documentation/memory-barriers.txt https://www.kernel.org/doc/Documentation/memory-barriers.txt If you want to do this entirely in userspace and you must avoid atomic instructions for some reason consider abstracting out your locking to a separate process and use IPC, first come first serve.
- jpollock 12y agoBoth the compiler and CPU will reorder operations. Proper locking requires a memory barrier which will prevent both CPU and compiler from doing that. For more information I recommend reading up on double checked locking. DDJ had a good pair of articles the first where they presented the faulty algorithm, the second where they talked about why it was broken. C/c++ doesn't have many guarantees about operation ordering. http://www.cs.umd.edu/~pugh/java/memoryModel/DoubleCheckedLocking.html http://www.cs.umd.edu/~pugh/java/memoryModel/DoubleCheckedLo...
- colin_mccabe 12y agoThere seems to be an implicit assumption in this code that writes which one thread makes will be seen by other threads in the same order. This is not the case on modern architectures. You need both compiler and machine-level memory barriers to ensure this. C's "volatile" keyword does not provide either. The Linux kernel guys wrote an in-depth explanation of why volatile doesn't work for this use-case here: https://www.kernel.org/doc/Documentation/volatile-considered-harmful.txt https://www.kernel.org/doc/Documentation/volatile-considered...
- nkurz 12y agoHere's a copy of the functions in question so that it's easier to see what people are talking about: void spin_lock(struct spin_lock_state *state, int locker_id, void (*spin_wait_callback)()) { for (;;) { if (state->g2 == locker_id) { return; } while (state->g2 != SPIN_LOCK_NO_LOCKER) { if (spin_wait_callback != NULL) { spin_wait_callback(); } continue; } state->g1 = locker_id; if (state->g2 == SPIN_LOCK_NO_LOCKER) { state->g2 = state->g1; if (state->g1 == locker_id) { if (state->g2 == locker_id) { return; } } } } } void spin_unlock(struct spin_lock_state *state, int locker_id) { state->g2 = SPIN_LOCK_NO_LOCKER; }
- comex 12y agoFor real solutions to this problem, see: http://www.di.ens.fr/~pouzet/cours/systeme/bib/dijkstra.pdf http://www.di.ens.fr/~pouzet/cours/systeme/bib/dijkstra.pdf http://phoenix.goucher.edu/~kelliher/cs42/sep30.html http://phoenix.goucher.edu/~kelliher/cs42/sep30.html
- asveikau 12y agoIt seems like this is just storing a thread id in some shared variables a few times and double checking that your id "made it" and you win the race. My understanding of why this doesn't work is without atomics or memory barriers, what you read might not reflect what another core has in its cache, and when you write, it might not be immediately visible to others. So while in your thread's view of the world you might have successfully written those 2 words and won the race, it might not matter to the other guy. Though this depends on the consistency model of the CPU. The table here comes to mind: http://en.m.wikipedia.org/wiki/Memory_ordering http://en.m.wikipedia.org/wiki/Memory_ordering - my memory is that x86 is generous in how much it lets you get away with this, you might have more trouble running on say, power.