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I wrote a 2D real-time spaceship shooter in Python with PyGame (called Ganymede, maybe a link from my site) and found the performance excellent. Most of the har
by mkramlich 17y ago
I wrote a 2D real-time spaceship shooter in Python with PyGame (called Ganymede, maybe a link from my site) and found the performance excellent. Most of the hard bits are done by native code or hardware anyway. Plus your application architecture has a big impact on performance. And number of polys or entities, etc. Perhaps trying to write a state-of-the-art 3D FPS would yield poor performance, is that more what you were talking about?