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Source is available here: https://github.com/bendmorris/hide-n-stab https://github.com/bendmorris/hide-n-stab Both the client and server are written in Haxe, w
by bendmorris 12y ago
Source is available here: https://github.com/bendmorris/hide-n-stab https://github.com/bendmorris/hide-n-stab
Both the client and server are written in Haxe, which is compiled to Flash (for the client) and Neko VM bytecode (for the server).
- pearjuice 12y agoI like the game its ideas but why are you still actively developing and encouraging others to develop in Flash? I don't want to come over as offensive, but it is a dead platform. Uncertain what the LD-jury judges on, but they should incorporate technology stack in the final results. In your case, you would get a few points off for using Flash.
- bendmorris 12y agoAre you familiar with Haxe? I target the Flash platform because most people have the plugin installed and it makes distribution easy. But Haxe is capable of compiling to multiple targets, making it easy to write a single code base and from that create apps for flash, mobile, or desktop. The great thing is that I can use the Flash platform now, while it's still very common, but avoid being locked into it in the future.
- girasquid 12y agoThere are plenty of developers still actively producing and releasing games in Flash - the fact that it can cross compile to iOS, Android, and Mac/Windows desktop applications with a single codebase is pretty compelling. Haxe and Unity also do this, but I would hesitate to call Flash a dead platform - it's just not the flavor of the month right now.