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Thanks for the comment and the support, I hope you like the game! The game is built with Unity, so on that side of things, a mobile port is pretty straightforw
by erik 12y ago
Thanks for the comment and the support, I hope you like the game!
The game is built with Unity, so on that side of things, a mobile port is pretty straightforward. There are some challenges though.
- Performance: The game uses physics simulation pretty heavily, with the ragdolls, ice cubes, and that sort of thing, which might take some rethinking to hit a mobile CPU budget. And while our graphics aren't that intense, they weren't built with a mobile GPU in mind, and would also likely take some work.
- Controls: Life Goes On doesn't require very much precision platforming, but the levels are designed for a player at a keyboard, or with a controller. We don't know how well this would transition to touch controls.
- Market: The biggest challenge for a game on mobile is finding an audience, and standing out from the crowd. Though if we can build enough fans on the PC, then we might have this hurdle overcome.
- CmonDev 12y ago"The game is built with Unity" - which part of the game you implemented yourself and which you decided to get as components?
- erik 12y agoUnity provides the foundation, with the rendering, physics, and that sort of thing. We purchased a few plugins to make GUI, input, and sound management easier. We create all of our own assets, and implemented all of our own gameplay logic.