3 ms·
This can work well for form-like things, but how would you do this for a 3d game, e.g. Hmm. Computer vision project #346.
by JabavuAdams 13y ago
This can work well for form-like things, but how would you do this for a 3d game, e.g.
Hmm. Computer vision project #346.
- fixermark 13y agohttp://www.sikuli.org/ http://www.sikuli.org/ We used this in a videogame engine test framework to verify specific game states against gold-master images. It was particularly useful for verifying when our physics engine had changed in subtle ways; one of our tests involved dropping a couple of boxes on top of each other and verifying where they landed. All kinds of stuff would disrupt that test---which made it great for knowing when we'd changed something subtle that would have real impact on our game engine's users.
- raverbashing 13y agoYeah, this is complicated, it may have changed but it may still be correct like a value of 15.000002 instead of 15.000013 but errors may accumulate in the end.
- JabavuAdams 13y agoYeah, I love Sikuli. I've only used it to automate clicking through game GUI, not for anything in the game scene itself.