3 ms·
If my points are always moving and updating in position, is this method efficient? If not, what's a good way of finding nearest-neighbor for a set of data point
by orthecreedence 13y ago
If my points are always moving and updating in position, is this method efficient? If not, what's a good way of finding nearest-neighbor for a set of data points that are constantly morphing?
- muhuk 13y agoThis you might find useful: http://gamedev.stackexchange.com/questions/72392/handle-movement-with-quadtree http://gamedev.stackexchange.com/questions/72392/handle-move...