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I would guess people would debug their games in the Unity editor, like always. In theory you can use the browser dev tools, and emscripten can emit source maps
by azakai 13y ago
I would guess people would debug their games in the Unity editor, like always.
In theory you can use the browser dev tools, and emscripten can emit source maps which helps. But the Unity editor is probably a far better experience for this use case.
- MayorOfMonkeys 13y agoI guess so. But the blog entry does call it out as a feature that won't be delivered initially, which suggested to me it's seen as 'important'. Also, let's take profiling. I wonder how easy it will be to pinpoint performance bottlenecks in Unity script code using the browser's dev tools.