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OP here, we developed this game over the weekend for Toronto Game Jam and I thought the Hacker News community would appreciate the subject matter. There's a tot
by kylnew 12y ago
OP here, we developed this game over the weekend for Toronto Game Jam and I thought the Hacker News community would appreciate the subject matter. There's a total of 7 endings and one involves getting acquired by Juicebook. See if you can figure it out :D
- danvoell 12y agoA couple nitpicks. It's stressful to land on a page with a countdown to start and no idea how it works or what I need to do. I couldn't scroll down to the instructions or forecast. Other than that the interface is pretty slick. Good luck!
- kylnew 12y agoThanks, yeah. I had limited time for browser sizing during the jam but it does respond if you size down your browser a little bit to fit 1024 X 675 approximately.
- disdev 12y agoI think that's kind of the point...
- soneca 12y agoI can't read the instructions either, and the keyboard shortcuts don't seem to work. Drag and drop is not efficient to continuous playing, so I quit... The first two times I was able to "pay myself".
- harvestmoon 12y agoIt's using Agile methodology. The problem is likely with you ;).
- taiki 12y agohow the hell am i supposed to make money!? I just keep bleeding cash no matter what I spend my time on
- VLM 12y agoOnly seen the "pushed out by board" ending. Getting up to $4M valuation on some runs. My gut level guess of the underlaying mechanic is your most popular activity becomes your ending and focusing most on sales results in "pushed out by board"
- ckluis 12y agoFWIW - I did a lemonade stand as a kid and charged $.05 per glass. We (brothers/friends) would keep a jar with about $.75 in change on top of the table. Everyone felt bad for us and tipped us $.25-5 per glass - avg tip was $1. We could not have charged $1 - we tested the price elasticity of demand. But, they felt terrible we never had any money in our jar. Just saying tips make a difference.