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Drowning in Problems – By Notch, Creator of Minecraft
- anigbrowl 12y agoI can't decide if this is a philosophical work of interactive art or an indirect request for help with depression.
- nathancahill 12y agoI can't decide if we should just repost it every couple days to HN.
- tectonic 12y agoAww, a = setInterval(function() { $("a:contains('Solve')").simulate("click"); }, 1000) minutes later: You are dead. There's a lesson here somewhere.
- _lce0 12y agoit's working fairy well -- continuously click on actions that take no cost setInterval(function () { [].forEach.call($('#problems').childNodes, function (p) { if (p.children && p.children[1] && p.children[1].className === 'award') { p.children[0].click(); } }) }, 250); // child out setInterval(function() { if (window.relax_solve) { window.relax_solve.click() } }, 500)
- FLUX-YOU 12y ago>There's a lesson here somewhere. Reincarnation is just pointer arithmetic.
- tectonic 12y agoIt's in the style of http://adarkroom.doublespeakgames.com/ http://adarkroom.doublespeakgames.com/
- quotient 12y agoThis is a repost of https://news.ycombinator.com/item?id=7652018 https://news.ycombinator.com/item?id=7652018 Sorry for writing this comment, but I don't know how to flag it.
- p3lim 12y agosetInterval(function(){ [].forEach.call(document.querySelectorAll('a'), function(a){ a.click(); }); }, 250);
- bellcurvetopper 12y agoApologies, I did a quick search before posting and didn't see the original submission. Happy to take it down if that's best.