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The video tutorial is nice but I fail to see how it's any easier to do with pop than just with CA. (I've been a Obj-C/Cocoa dev for 8 years)
by hjaltij 12y ago
The video tutorial is nice but I fail to see how it's any easier to do with pop than just with CA. (I've been a Obj-C/Cocoa dev for 8 years)
- jerols 12y agoIt isn't much better for simple animations like this but I find it much easier for complex, gesture-based, dynamic animations that can change at any time based on user input.
- hjaltij 12y agoMakes sense.
- msprague 12y agoAlso a designer can tell a dev exactly what he/she wants in terms of animation values (assuming they're using origami)
- 286c8cb04bda 12y ago> Also a designer can tell a dev exactly what he/she wants in terms of animation values (assuming they're using origami) Thank you for introducing me to Origami! My time on HN today was not wasted. (It's at https://facebook.github.io/origami/ https://facebook.github.io/origami/ if somebody else reading this also did not know about it.)
- grrowl 12y agoGiven that much of the Paper prototyping was done in Origami, this was my first thought when I saw this library. I haven't actually used Paper yet (it's still US-only) but I'm in love with these kinds of tactile, fun interfaces.
- tomwilson 12y agoI think the main difference is they are easy to interrupt and continue from the current real position, where doing that with CA is more difficult. That would let you do some nifty stuff with gestures, I guess.