3 ms·
I think in the long term you'd learn to cope with this, a lot of the user issues seemed to do with depth perception more than lag. I'd love to try this for a d
by theg2 12y ago
I think in the long term you'd learn to cope with this, a lot of the user issues seemed to do with depth perception more than lag.
I'd love to try this for a day but I think after a few minutes with the dev Rift you tend to strain your eyes in my experience. Fantastic ad though.
- callesgg 12y agoYeah the use of a single forward looking camera seams to be the main cause of most of the problems. 1. No depth perception 2. Everything seams to be a bit closer than they actually are. 3. The camera view field is allot smaller than your eyes view filed. Cool nonetheless.