3 ms·
Wouldn't you be able to combat some of the misalignment by going really slow?
by xpop2027 12y ago
Wouldn't you be able to combat some of the misalignment by going really slow?
- theg2 12y agoI think in the long term you'd learn to cope with this, a lot of the user issues seemed to do with depth perception more than lag. I'd love to try this for a day but I think after a few minutes with the dev Rift you tend to strain your eyes in my experience. Fantastic ad though.
- callesgg 12y agoYeah the use of a single forward looking camera seams to be the main cause of most of the problems. 1. No depth perception 2. Everything seams to be a bit closer than they actually are. 3. The camera view field is allot smaller than your eyes view filed. Cool nonetheless.