7 ms·
Hilariously, this gets stuck buying "Stuff" over and over and doesn't seem to ever complete the game
by shawnz 13y ago
Hilariously, this gets stuck buying "Stuff" over and over and doesn't seem to ever complete the game
- jffry 13y agoFor me it ended in my death, with no hope left. It might be a slight timing problem (e.g. play around with the interval and see what happens)
- joshlegs 13y agoI died with hope!! Also, I noticed that something compounded to solve if you had more of them, notably stress. When you only had 1, it was instantaneous to solve. If you had more than one, the percent counter took time
- jsmeaton 13y agoNoticed that too - thought it was pretty significant.
- JumpCrisscross 13y agoIt is appropriate that relying on a static heuristic to point one's path leaves you unfulfilled, bitter, and dead.
- elinchrome 13y agoI wasn't aware that clicking different things in different orders affected the outcome. I have just been clicking solve every time it comes up and not reading the captions.
- fcatalan 13y agoSo now stop a bit. Reread what you wrote, think about what you did and the outcome. Harrowing isn't it?
- CyberShadow 13y ago> I wasn't aware that clicking different things in different orders affected the outcome. I don't think it does. Here's the relevant part of the (dart2js'd but slightly cleaned-up) code: https://gist.github.com/CyberShadow/11329584 https://gist.github.com/CyberShadow/11329584 Edit: I made a full graph of the entire game: https://news.ycombinator.com/item?id=7652770 https://news.ycombinator.com/item?id=7652770
- hellbreakslose 13y agoyes that version 2 if u open up the original js ull see bazzillion ifs
- callesgg 13y agoI interpret that as Stuff gets in the way of life. Interesting, i wounder if he designed it that way or it just kind of happened.