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I've long been surprised that real-world places weren't modelled more often in minecraft (and fps games). My tentative conclusion was it might be too helpful f
by hyp0 12y ago
I've long been surprised that real-world places weren't modelled more often in minecraft (and fps games).
My tentative conclusion was it might be too helpful for e.g. actual shooting. Though, height data is generally available anyway (e.g. google maps' "terrain", council planning databases), just not as easy to work with.
- Snail_Commando 12y agoI think it's more likely to be a design decision. If you try to model a large real world area, some people will immediately notice how it is unlike reality; so the constraints of computational power, design skill, and developer ability are multiplied. The differences can be truly jarring. My guess is that there is more upside to creating unique areas. This affords more creative freedom and the luxury of changing the simulation in accordance with constraints and resources.
- Moru 12y agoWe tried this in ActionQuake 2 thinking it was a great idea. When we were halfway done with our town we realized it was very boring to play in something realistic. The real world doesn't always present such an interesting landscape for FPS shooters compared to the ones that are designed to be fun to play.