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Is anyone else bothered how cNet are referring to 2048 as a "Threes clone"? The two games are very different and Cirulli himself mentioned that he created 2048
by anon4 13y ago
Is anyone else bothered how cNet are referring to 2048 as a "Threes clone"? The two games are very different and Cirulli himself mentioned that he created 2048 with no knowledge of Threes, only as a clone of a clone of 1024 which really only took the "two tiles with the same numbers merge when they collide" element from Threes.
- deleted 13y ago[deleted]
- oneeyedpigeon 13y agoNope, not bothered since I agree with it. 1024 took all the essential elements (tiles merging, numbers increasing, sliding, etc.) and I think was even described by the author as a threes clone.
- renekooi 13y ago> which really only took the "two tiles with the same numbers merge when they collide" element from Threes Which is the only element Threes has!
- dasil003 13y agoIt also has 1s and 2s merging with each other but not themselves. The bottom line is that Threes is a much better game than any of the clones I've played. There's a subtlety and polish to the gameplay that is missing from the others. It's obvious they spent a lot of time perfecting everything from the tile distribution to where they spawn and how they merge.
- zimpenfish 13y agoIt's very polished ... but. The start animation? Needs to die. Showing me a game which then turns out to be finished when I try and swipe? Bad UX. Score totalling animation? Cute the first couple of times, very annoying thereafter. Swiping and signing? Again, cute for a couple of times rapidly turning into a rancid waste of time when you want to play again (yes, I know you can set this to autosign now but ...) It's just not smooth enough from start -> play -> restart -> restart to be a good casual gaming experience. It's start -> thud -> thud -> play -> thud -> thud -> restart -> right, back to 2048 then.
- dasil003 13y agoSo the start screen, menu, and all metagame aspects are more important than gameplay to you? Okay, if that's what you value.
- zimpenfish 13y agoWhen they take up a substantial fraction of the time playing a casual game? Yes, they become important. If I can't pick it up and quickly play N games whilst I'm on the train of a morning, I'm not interested, sorry. If I wanted long load times and faff between games, I have a whole Steam library full of that.
- dasil003 13y agoSo you have to tap twice in between games instead of once. If this is anything approaching a significant fraction of your time playing Threes, then you are terrible at it. It takes a good 10-20 minutes to get up to a 768 or 1536.
- zimpenfish 13y agoOh and "< back" from Options leading to the game scrolling down from the top? Very annoying. It has a left arrow. The iOS convention is that going back up the stack means moving left. But no, they've gone for a left arrow with scrolling up and down. Buffoonery.
- Sephiroth87 13y agoNope, it's true