4 ms·
> I am terribly sorry for the ad-hominem, That was a bit cheap but ok. Let me add more. Here is the same data that I have reploted http://imgur.com/fdtc0tH h
by bnegreve 13y ago
> I am terribly sorry for the ad-hominem,
That was a bit cheap but ok. Let me add more.
Here is the same data that I have reploted
http://imgur.com/fdtc0tH http://imgur.com/fdtc0tH
This chart is less biased (y axis starts at 0) and the correlation is less obvious.
The correlation is actually -0.6557, which is significant but probably not as high as you would expect from the first chart. But ok the correlation between game software revenue and juvenile violence is probably here (we're talking about ~20 data points...). To go further and conclude anything about violent games, you would need at least the proportion of violent games among games, we don't have it here.
Here's the data that I've extracted from the pixel position. It's not 100% accurate, but it should be good enough.
1990 412.999995
1991 430.999995
1992 448.999995
1993 469.999995
1994 495.49999995
1995 487.99999995 3.2
1996 432.49999995 3.67407407407407
1997 384.49999995 3.74179894179894
1998 355.99999995 4.55449735449735
1999 322.99999995 5.43492063492064
2000 298.99999995 5.5026455026455
2001 291.49999995 5.90899470899471
2002 276.49999995 6.92486772486772
2003 285.49999995 7.06031746031746
2004 270.49999995 7.33121693121693
2005 279.49999995 6.92486772486772
2006 297.49999995 7.26349206349206
2007 286.99999995 9.43068783068783
2008 288.49999995 11.6656084656085
2009 261.49999995 16