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GCC seems to produce fairly fat binaries. Compared to what I'm used to seeing with MSVC at least. The code for our linux game server compiles to an 11MB stripp
by Negitivefrags 13y ago
GCC seems to produce fairly fat binaries. Compared to what I'm used to seeing with MSVC at least.
The code for our linux game server compiles to an 11MB stripped binary with 608 megs of debug data.
The code for the windows game client contains the majority of that same code, but in addition also contains the entire renderer, UI, and a pile of other client side garbage and comes in at only 7MB with 86MB of debug data.
The 70MB for UE which would presumably be a much larger code base seems reasonable to me in that context.