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Do you have link? As someone who's written 8bit platformers and effectively "copied" Mario's feel I didn't have to lower gravity to achieve a similar feel. I ju
by greggman 13y ago
Do you have link? As someone who's written 8bit platformers and effectively "copied" Mario's feel I didn't have to lower gravity to achieve a similar feel. I just set velocity while the button is held. There's no reason to lower gravity.
Mario is an 8bit game. There's no "real physics" in it. They aren't "applying a force to a mass". They're just adding an acceleration (gravity) to a velocity and that to a position.
- deleted 13y ago[deleted]
- TheZenPsycho 13y agohere is a link. http://s276.photobucket.com/user/jdaster64/media/smb_playerphysics.png.html http://s276.photobucket.com/user/jdaster64/media/smb_playerp...
- deleted 13y ago[deleted]
- bluedino 13y ago>> As someone who's written 8bit platformers and effectively "copied" Mario's feel I'm not sure that's the feel I would shoot for. SMB 1 feels very odd, I'd try to mimic Super Mario 3 or Super Mario World.