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A suggestion, assuming the author reads HN: One very basic game mechanic that is so far missing is strategies for collision detection. I would be quite interest
by xvedejas 13y ago
A suggestion, assuming the author reads HN: One very basic game mechanic that is so far missing is strategies for collision detection. I would be quite interested to see interactive examples (and code examples) that do a good job of covering that topic.
- rmb177 13y agoI found the following tutorials on collision helpful: http://www.wildbunny.co.uk/blog/2011/04/06/physics-engines-for-dummies/ http://www.wildbunny.co.uk/blog/2011/04/06/physics-engines-f... http://www.wildbunny.co.uk/blog/2011/04/20/collision-detection-for-dummies/ http://www.wildbunny.co.uk/blog/2011/04/20/collision-detecti...
- jcromartie 13y agoCollision detection is not a game mechanic...
- xvedejas 13y agoIt's not a gameplay mechanic, sure, but it's a mechanic used when coding games, which seems to be the point of the website anyway.