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I've heard this line hundreds of times before. Hacking is not dead. Something can't be killed if you have the ability to turn on your computer and start doing
by BrentRitterbeck 17y ago
I've heard this line hundreds of times before. Hacking is not dead. Something can't be killed if you have the ability to turn on your computer and start doing right away. If you are concerned about whether hacking is alive or dead, perhaps you should fire up your computer and bring it back to life. It's that simple.
- noname123 17y agoI agree with you completely and my writing was (intentionally) too liberal artsy; so let me put on my technical hat and level with you why hacking is no longer subversive. 1) Growing Complexity of Software Projects: in some sense, it's not about computer programmers "selling out." Because in both FOSS and enterprise software, the code-base has usually third-party dozens if not more dependencies. Writing software is now a team effort, and not a single team effort but more like a company-with-frontend-backend-QA-teams effort. Think back to the day when a individual or two person could write a 2D side-scroller in DOS, with thoughts and stressing even over the monster's sprites and midi soundtrack. Nowadays, an EA game is more like Wikipedia, with many contributors working without being conscious of others. And while Wikipedia is good by itself, but tell me, could Wikipedia contributors by their collective consciousness write War and Peace or Catcher in the Rye? Likewise, Emacs, Linux and Ruby were progenated by single individuals with their respective unfettered individual vision. 2) Compromising Hacking for Hacking's Purpose. Hacking started as an art, without regard for commerce; see RMS as an example of someone who followed his vision without regard for profits or social acceptance. Programming, in its current state, is funny enough the only art form where its leading vanguards and self-processed practitioners openly condone "selling out." I feel that programmers funny enough aren't complete sell-out's but are stuck in the middle ground, the worst of all places. We are told by Paul Graham & Company, that great hackers should be motivated by their craft intrinsically, but should either keep one's day job or start up our own company with an viable business strategy to save up for "fuck you money" (pardon my french). But in reality, having an corporate job or starting a Web 2.0 CRUD start-up makes you beholden to either your boss or your potential customers whom increasingly treat programmers as commodities/assembly-line workers to deliver business requirements. Tell me, did Van Gogh or Sylvia Plath do focus group/market research so that they could decide which colors and content category would be most pleasing to their audience before they set out to compose their painting/poetry? Similarly I'd argue either did Linus/RMS/Wozniak when they set out to hack. Art exists for itself, it serves no purpose. If it does find audience, the best art inspires, challenges and mocks the audience, but it never panders to its audience. 3) Lack of Encouragement in the Community to Buck the Status Quo; I guess that this point is related to my previous point - but I feel the ethos/outlook's of the early 90's at the dawn of personal computing was that anything was possible, whereas today is optimizing on status quo. A survey of new YC startup's include rehashes of social networks/blogs/online music. While occasionally Hacker News feature posts on AI, Bioinformatics, green technology and Arduino. Why is everybody crowded in the web space? Where are the implementation of the next generation's ideas? Ray Kurzweil talks about the coming of Singularity, for instance. I'd argue it is because people are so fixated on monetizing that they no longer push envelope. I just realized that in my zeal, my commentary turned out to be still pretty liberal artsy. Like how Bob Dylan would respond to some heckler at some festival he played at some years back, the heckler said "hey, Bob Dylan your new songs are no longer as relevant as your old songs," to which Dylan responded, "well, I'm at least out here writing songs, what are you doing?" So I'm going to stop now and take OP's advice go hack now.
- BrentRitterbeck 17y agoI wasn't responding to you, but to the post I commented under. I don't think of "hacker" as someone who does most of the stuff found in the first paragraph of your writing that opened this whole thread.
- kragen 17y ago> in both FOSS and enterprise software, the code-base has usually third-party dozens if not more dependencies Lua. ColorForth. STEPS. > Writing software is now a team effort There have always been software teams of many different sizes. But most projects on Sourceforge (or Github, or Freshmeat) are one-person projects. > Think back to the day when a individual or two person could write a 2D side-scroller in DOS It was more common for a group of two to five people to do it, you know, than for one person to do it. And there are any number of popular games these days built by small teams: World of Goo, Mafia Wars, Super Monkey Ball. > as an example of someone who followed his vision without regard for profits or social acceptance. Lots of people still do. > today is optimizing on status quo Most people are always trying to improve the status quo incrementally, except when that's obviously suicidal (e.g. the Ghost Dancers). In the early 90s "everyone" seemed to be working on graphics cards, database software, spreadsheets, word processors, and video games with themes licensed from movies or sports. The internet doesn't even appear in The Road Ahead. But some of us were doing other stuff... we just weren't visible until there was Wired. Working on something new is never a popular activity because most new ideas are worthless. It's a generalization of the thing about 90% of startups failing: the other 10% mostly don't fail because they let their ideas fail and switched to something else. > the only art form where its leading ... practitioners openly condone "selling out." Massage, graphic design, architecture, cooking, mechanical engineering, civil engineering, warfare? There's a lot of stuff going on.