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I've often considered Assembler as a mandatory requirement for game development. C++ is fine though, but I just don't use it, and if I have to choose between C+
by marktangotango 13y ago
I've often considered Assembler as a mandatory requirement for game development. C++ is fine though, but I just don't use it, and if I have to choose between C++ and Assembler, I go for Assembler...
What a difference two decades makes eh?
- omarhegazy 13y agoIt really depends on what you're doing. Triple-A games and most graphically advanced 3D games pretty much require you to use C++.
- FreezerburnV 13y agoAnd assembly. I've heard from my boss (who did games a while ago at a very notable company that still makes very well-known Triple-A games) that when they were making a sequel to their first game, getting an assembly programmer who really knew the CPU pipeline increased the performance of their graphics pipeline by 40-50%. (at least) I would imagine that modern games continue to need people who can program extremely optimized assembly, especially for consoles.