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I found the most powerful feature is that you can create an app without a need to deploy it to a real device over and over again. It saves a lot of time even cr
by hedron 12y ago
I found the most powerful feature is that you can create an app without a need to deploy it to a real device over and over again. It saves a lot of time even creating a multi touch game like Sum and Blossom https://play.google.com/store/apps/details?id=com.carrotfield.sumandblossom https://play.google.com/store/apps/details?id=com.carrotfiel...
- smrtinsert 12y agoI'm considering using for the same thing. Especially with scene2d ui available - the temptation is large to build something that targets all desktops and ios and android easily. It's time for cross platform uis again, native is getting old.
- Rezo 12y agoI agree fully, it's a huge productivity win. I built a small layer that simulates or at least stubs out all the device-only APIs for the desktop target; switching resolutions & DPI dependent assets (works), loading translated strings from Android XML files (works), opening the marketplace (stub), setting alarms and timers, etc. I estimate I spent 99% of the development time on the desktop target with a redeployment cycle of just a few seconds, and only test on the device occasionally.