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Here's one I've had for a little while: Say you're playing a sport with your friends. You're yelling at each other.. commands likes, "pass the ball here". Or if
by vishaldpatel 13y ago
Here's one I've had for a little while:
Say you're playing a sport with your friends. You're yelling at each other.. commands likes, "pass the ball here". Or if you're out playing paintball and trying to coordinate an attack - your sound, and your opponent's sound are both pretty important.
As far as I know, such use of voice does not exist in any game. Player's voice does not really interact with the environment. So, say someone says, "come to me!" through voice-chat.. you still have to look at the map to see where they actually are.
- DanBC 13y agoIt is odd that sound plays very little part in actual gameplay other than rhythm style games. There was "Enemy Zero" for Sega Saturn. I remember being amazed by the pre-rendered scenes, and mostly enjoying the game. But it wasn't great and even in that game sound wasn't super important part of gameplay. http://en.m.wikipedia.org/wiki/Enemy_Zero http://en.m.wikipedia.org/wiki/Enemy_Zero Having said all that my ideas for games that use sound as a key part of play are a bit, uhm, not good. == Cat Detective == You play the part of a cat who is also a detective. You are investigating crimes. You use analogue sticks to generate meows and purrs - this is a cat language that you use to question suspects and witnesses. How well you ask the question governs what kind of i formation you get back.
- radikalus 13y agoDolby Axon had something similar-ish: You and others on voice chat were in a 'virtual' room and the sound was stereo/volume adjusted accordingly. I remember that when people misbehaved on group voice chat we used to "put them in the corner" It didn't map to the game environment but the execution was pretty nice; I fear that, if you use the game's physics, you'll quickly realize why radio-comm became such a thing
- vishaldpatel 13y agoYes for sure.. but one would have to be close to the enemy player and then he'd be dead. And ally players.. well.. maybe there can be a way to mute allies ;).