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Unity uses the last runtime version of Mono they have a custom licence for, because they can't use a LGPL one on iOS (it needs static linking). And the relatio
by hokkos 13y ago
Unity uses the last runtime version of Mono they have a custom licence for, because they can't use a LGPL one on iOS (it needs static linking).
And the relation between Xamarin and Unity seems bad : http://gyazo.com/ecdf4d7e732ec876b4de9ddf95fdedca http://gyazo.com/ecdf4d7e732ec876b4de9ddf95fdedca