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Can someone help me understand the mono issue here, is it Unity at fault? The Mono runtime? I ask because the mono stuff for Xamarin is very close to 100% compa
by keithwarren 12y ago
Can someone help me understand the mono issue here, is it Unity at fault? The Mono runtime? I ask because the mono stuff for Xamarin is very close to 100% compatible with the latest .NET framework and I am using Linq and async/await in my iOS and Android apps with no problem. MonoDevelop (Xamarin Studio) has gotten much better in the past couple years as well.
So, what gives? What is the nature of the mono problem and who is responsible?
- hokkos 12y agoUnity uses the last runtime version of Mono they have a custom licence for, because they can't use a LGPL one on iOS (it needs static linking). And the relation between Xamarin and Unity seems bad : http://gyazo.com/ecdf4d7e732ec876b4de9ddf95fdedca http://gyazo.com/ecdf4d7e732ec876b4de9ddf95fdedca