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Unreal4 seems way more flexible in this regard than previous versions of the engine, but I haven't played about with it enough to be sure. In any case, the lim
by teamonkey 13y ago
Unreal4 seems way more flexible in this regard than previous versions of the engine, but I haven't played about with it enough to be sure.
In any case, the limitation was never down to the scripting method, more the way that the engine was designed and what it specialises in. Remember that full licence holders had the C++ source.
- Tloewald 13y agoA full license for UDK is quite pricey, so isn't really germane to this discussion. If you need to develop in C++ then your cost structure (in cash or opportunity cost) means that worrying about paying $1500 for a development tool won't even move the needle. Maya / Max seat $5000+ (and devs tend to need them too) Unity's biggest payoff is in workflow. If what you care about is the most polygons on the screen then UDK or Cryengine will win. If you care about the price of getting something out the door and it isn't an FPS then Unity clearly wins.
- teamonkey 13y agoI meant that even if you can afford the full licence and get the C++ source, that doesn't mean that the engine can make any kind of game you want. It's not really a question of constraint by language so much as the way the engine's built.