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Before I choose to build using a new feature, I'd love to see a clean breakdown of which features "cost" more (performance) on devices. For instance, does "rea
by johnvschmitt 12y ago
Before I choose to build using a new feature, I'd love to see a clean breakdown of which features "cost" more (performance) on devices. For instance, does "real time global illumination" kill the framerate on iPhone4?
If there's already a checklist like this somewhere, please share with the community, as I'm sure there are many other Unity3D devs here.