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> This is exciting to hear! Thanks! > Did you use one codebase to write the application? Yes, only one codebase > Do you need Mac OSX to compile for iOS or
by turrini 13y ago
> This is exciting to hear!
Thanks!
> Did you use one codebase to write the application?
Yes, only one codebase
> Do you need Mac OSX to compile for iOS or run emulator?
Unfortunately yes. I hope that in the future Apple will allow some sort of cross-compiling.
> Did you use C++ or is there a workaround to it?
Only C++ and Qt Widgets (no QML yet)
> Basically I'm hoping that new Qt can replace Intel XDK, RoboVM, Xamarin. However, the biggest hurdle is developing for iOS on a non-Mac machine.
It can replace (at least for my needs), but you will always need a Mac OSX to compile for iOS as far as I know (because of XCode dependency and licensing stuff)
- rat87 13y agoUnreal Development Kit can deploy from windows to ios without buying a mac. I'm not sure if they made a deal with apple or if its possible without their approval.
- notastartup 13y agothat would be very interesting to see. I'd subscribe to their monthly plan just for this.
- blub 13y agoHow do you handle the iOS theme? When I tried 5.2 it looked like Linux widgets ported straight to iOS.
- turrini 13y agoHi, I use Qt StyleSheet extensively (globally) to mimick iOS lines & colors. Isn't hard, in fact, it is very easy to do.