3 ms·
Got you beat[0] just barely, with only the addition of a dwarf star. The speed multiplier is certainly the key. It also seems your initial planet placement is r
by bradleysmith 12y ago
Got you beat[0] just barely, with only the addition of a dwarf star. The speed multiplier is certainly the key. It also seems your initial planet placement is random, so it's getting something that allows use of the dwarf star.
[0] - http://www.stefanom.org/spc/?view=2974678 http://www.stefanom.org/spc/?view=2974678
- sejje 12y agohttp://www.stefanom.org/spc/?view=3030063 http://www.stefanom.org/spc/?view=3030063 Same thing, but I scored higher, unsure why.
- pygy_ 12y agoHow about two dwarf stars? I ended up at 190M (I also had a big crowdedness factor), but I can't find the "share" link.
- fennecfoxen 12y agoAt least one dwarf star, plus everything you can fit in the habitable zone, seems to be the way to run it. The main trick is keeping the initial planet from ejecting itself when you add these things.
- pikipupiba 12y agoLike this! http://www.stefanom.org/spc/index.php?view=4940722 http://www.stefanom.org/spc/index.php?view=4940722
- pikipupiba 12y agoWhat you have to do is drop them at just the right distance to evenly space 9 of them while only placing one at the same orbital alignment of the two central stars so they all follow the same orbit.
- PhasmaFelis 12y agoWait, does speed actually multiply your score? I thought it was just displaying the current speed setting next to the multipliers.
- bradleysmith 12y agoIt does not, no. realized this some time after commenting as well. Habitability (planets in habitability ring, I would assume) and crowdedness give multipliers.