3 ms·
It seems that running on the fastest possible setting helps to avoid (skip) most collisions by making them near-collisions. P.S. Got to 430 years.
by srg0 13y ago
It seems that running on the fastest possible setting helps to avoid (skip) most collisions by making them near-collisions.
P.S. Got to 430 years.
- claudius 13y agoHm, I got to ~100 years with twelve small-ish bodies and it looks as if integrating in shorter steps helps avoid the buildup of instabilities?
- nmeofthestate 13y agoDifferent playback speeds can even make planets spin out while replaying high-scoring systems. Bit disappointing!
- PhasmaFelis 13y agoYou should email the author directly (stefano.meschiari@gmail.com, according to the site) if you have a reproduceable case. The simulation timestep isn't supposed to change, only the display timestep.