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I am usually quite resistant to games - even 2048 bounced off of me with little affect - but something about the idea of creating solar systems and playing arou
by todayiamme 13y ago
I am usually quite resistant to games - even 2048 bounced off of me with little affect - but something about the idea of creating solar systems and playing around with nature's laws is deeply appealing and I just spent 15 minutes figuring out how to construct a system which can get as many points as possible without imploding. (hint: large multipliers. Here's an initial attempt that I intend to refine once I'm done with work; http://www.stefanom.org/spc/?view=2823906 http://www.stefanom.org/spc/?view=2823906 )
- deleted 13y ago[deleted]
- Pxtl 13y ago... is your Planet 2 something that's even possible in real life? I'd think a large body so close to a star would get destroyed by tidal effects and converted into a ring.
- pavel_lishin 13y agoThat link doesn't seem to work for me; I only see one planet.
- greyskull 13y agoIt's a recording of his session. You can speed it up the using the controls on the left to see stuff happen faster.
- bradleysmith 13y agoGot you beat[0] just barely, with only the addition of a dwarf star. The speed multiplier is certainly the key. It also seems your initial planet placement is random, so it's getting something that allows use of the dwarf star. [0] - http://www.stefanom.org/spc/?view=2974678 http://www.stefanom.org/spc/?view=2974678
- sejje 13y agohttp://www.stefanom.org/spc/?view=3030063 http://www.stefanom.org/spc/?view=3030063 Same thing, but I scored higher, unsure why.
- pygy_ 13y agoHow about two dwarf stars? I ended up at 190M (I also had a big crowdedness factor), but I can't find the "share" link.
- fennecfoxen 13y agoAt least one dwarf star, plus everything you can fit in the habitable zone, seems to be the way to run it. The main trick is keeping the initial planet from ejecting itself when you add these things.
- pikipupiba 13y agoLike this! http://www.stefanom.org/spc/index.php?view=4940722 http://www.stefanom.org/spc/index.php?view=4940722
- pikipupiba 13y agoWhat you have to do is drop them at just the right distance to evenly space 9 of them while only placing one at the same orbital alignment of the two central stars so they all follow the same orbit.
- PhasmaFelis 13y agoWait, does speed actually multiply your score? I thought it was just displaying the current speed setting next to the multipliers.
- bradleysmith 13y agoIt does not, no. realized this some time after commenting as well. Habitability (planets in habitability ring, I would assume) and crowdedness give multipliers.
- nacs 13y agoIf you like playing around with planets and solar systems and such, try "Universe Sandbox": http://universesandbox.com/ http://universesandbox.com/ I've heard good reviews (I've never played it myself though). It's also on Steam.
- stefanom 13y agoThank you! I should add that the entirety of the code will be published on GitHub, like my other projects (http://github.com/stefano-meschiari/ http://github.com/stefano-meschiari/), so people should feel free to fork, make pull requests, etc. If anyone likes what I do, I will be available soon for freelancing. I have a small portfolio of applications I built here: http://www.stefanom.org/devel/ http://www.stefanom.org/devel/
- bradleysmith 13y agoThanks for the game, man, it's fantastic.
- abiglan 13y agoThank you so much for this! Awesome little sim/game. Beyond my coding skills, but it would be lovely to also show some of the Lagrange points for the orbits. I've noticed (I believe) that I can get objects stable around L4/L5 (but not L3) But I may also be imagining things :-) Very cool!