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As a Doom 3 modder myself, I experienced considerable headaches juggling the interplay between scripts and code, especially since so much stuff (like firing a g
by HeXetic 12y ago
As a Doom 3 modder myself, I experienced considerable headaches juggling the interplay between scripts and code, especially since so much stuff (like firing a gun or moving around) spanned the two systems so inelegantly.
- angersock 12y agoI think it was handled somewhat better in older engines. Doom3 seemed a bit of an odd duck.