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The modmakers don't suffer too dearly, blueprint can do almost anything a modmaker could want, and in the future perhaps we can drop the almost. They didn't re
by tinco 13y ago
The modmakers don't suffer too dearly, blueprint can do almost anything a modmaker could want, and in the future perhaps we can drop the almost.
They didn't really drop the highlevel language, they just dropped the idea of a highlevel general purpose language, favouring a strict DSL.
There's still a bit of interop, but you have to be very explicit about it. In C++ you use macro's to tell the compiler what's accessible to blueprint, and to access blueprint from C++ you have to make weird queries that are very obviously highly dynamic and ill-performant.
So cool stuff all around :)