4 ms·
I'm neither an Unreal nor a C++ expert, but I assume that this kind of GC still allows exact control over when the collection happens since it's not language- b
by m_mueller 13y ago
I'm neither an Unreal nor a C++ expert, but I assume that this kind of GC still allows exact control over when the collection happens since it's not language- but a library feature. In this case this should still be better for game engine purposes, since the GC can for example be hidden behind GPU rendering time.
- pjmlp 13y agoC++ has a GC API since C++11. http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2670.htm http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n267... Currently Visual C++ is the only C++ compiler offering support for it. As for Unreal, I only know it has one by reading game development foruns. I don't know what type of control it offers.